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Fix Mage Blood removing Bloodheal bug#1099

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FalloutFalcon merged 1 commit into
DarkPack13:masterfrom
TheCarnalest:mage-blood-bugfix
Jun 5, 2026
Merged

Fix Mage Blood removing Bloodheal bug#1099
FalloutFalcon merged 1 commit into
DarkPack13:masterfrom
TheCarnalest:mage-blood-bugfix

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@TheCarnalest TheCarnalest commented Jun 2, 2026

About The Pull Request

Fixes #1098 by ensuring Disciplines which aren't normally selectable (like Bloodheal) don't get removed by Mage Blood.

Why It's Good For The Game

Mage Blood (as per Lore of the Clans p. 219) is only meant to apply to Disciplines. The ability to heal using vitae isn't a Discipline in lore, but in code we treat it as a Discipline which is where this oversight came from.

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Changelog

🆑
fix: The Mage Blood disadvantage no longer removes Bloodheal
/:cl:

@TheCarnalest TheCarnalest requested a review from a team as a code owner June 2, 2026 21:48
@github-actions github-actions Bot added the Fix label Jun 2, 2026
@FalloutFalcon FalloutFalcon merged commit 254dd06 into DarkPack13:master Jun 5, 2026
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darkpack13-api Bot added a commit that referenced this pull request Jun 5, 2026
github-actions Bot added a commit that referenced this pull request Jun 5, 2026
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Mage Blood removes Bloodheal

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